City in a bottle
City In a Bottle (http://www.cityinabottle.org), 2008-2010, funded by VAF
A computer game that focusses on a virtual ecosystem of plants and insects. The game world mechanics are based on the principles of emergence and evolution by natural selection. Complex social behavior and new life forms will evolve by themselves as the game progresses. The game music adapts in synch with life in the game world. Players have a number of options to domesticate their own organisms and observe their influence on the evolution. The game engine is an open source, cross-platform version of NodeBox optimized for hardware-accelerated image processing ("NodeBox for OpenGL"). City In A Bottle is funded by the Flemish Audiovisual Fund. It is developed in collaboration with Champ d'Action (Belgium-based ensemble for contemporary classical music). Scientific advisor is Johan Gielis (author of the superformula, first published in the March 2003 American Journal of Botany). People working on City In A Bottle: Nicolas Marinus (project manager), Ludivine Lechat (visual artist), Tim Vets (Champ d'Action, musician), Frederik De Bleser, Tom De Smedt.